Materials are used to apply color, identify appearance and also to paint objects. Like materials that apply in our real life, material in 3ds max can also be described as scaly, soft, smooth, opaque, or blue, . Beside it contains some of function that usefully for designer to do some adjustment such as color, texture, transparency, shininess, and so on.
Before we move in to details, let’s take a close look at the type of material properties that you will deal with. Understanding these properties will help to create more realistic and advance modeling. The Material Editor can be adding to create a new level of realistic modeling by using materials many different physical properties. Normally, these material properties are not visible or not show until you render the scene. Read the rest of this entry »