3Ds Visualization Studio

The Realistic Architectural Visualization

Working on the Floor Material

When you first open the atrium scene file, you will realize that there are manyatrium scene objects in the scene. You will work on the scene by adjusting one material at a time and then apply that material to your objects. Let start with the floor material first:

  1. Open the file “mainfloor _ materials.max.”
  2. In the CameraRender view, select the object in the scene named “Event floor” which is the floor surface of the ground floor visible in the Camera view. Read the rest of this entry »

Rendering is a process normally designer will go through several of times in order to get high quality image. While you working with mental ray in3ds Max, it will provide you few tools which you can initiate a good render process of your scene:

  • The Rendered Frame window
  • The Render Setting dialog
  • The Main toolbar
  • By pressing the F9 function button (renders the last rendered view) Read the rest of this entry »

When you are applying material into a your mental ray‘s scene, you will Arch & Designrealize that there is a increased of number of material available to you. Which materials you what choose are depend on your project requirement and there have two main types of materials common used in architectural rendering which are the Arch & Design material and the series of ProMaterials.  Let start off with the Arch & Design material that is the more versatile of the two materials there are a set if advance technique for mental ray materials that designed for architects to add in the buildings and surface . Read the rest of this entry »

chrome_material_02 Materials are used to apply color, identify appearance and also to paint objects. Like materials that apply in our real life, material in 3ds max can also be described as scaly, soft, smooth, opaque, or blue, . Beside it contains some of function that usefully for designer to do some adjustment such as color, texture, transparency, shininess, and so on.

Before we move in to details, let’s take a close look at the type of material properties that you will deal with. Understanding these properties will help to create more realistic and advance modeling. The Material Editor can be adding to create a new level of realistic modeling by using materials many different physical properties. Normally, these material properties are not visible or not show until you render the scene. Read the rest of this entry »

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